refactor stats
This commit is contained in:
parent
4aa84f25e1
commit
e57e1cc391
12 changed files with 152 additions and 148 deletions
4
.vscode/settings.json
vendored
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4
.vscode/settings.json
vendored
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@ -0,0 +1,4 @@
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{
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"editor.formatOnSave": true,
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"editor.defaultFormatter": "esbenp.prettier-vscode"
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}
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6
package-lock.json
generated
6
package-lock.json
generated
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@ -18,7 +18,6 @@
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"@types/react": "^17.0.38",
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"@types/react": "^17.0.38",
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"@types/react-dom": "^17.0.11",
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"@types/react-dom": "^17.0.11",
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"classnames": "^2.3.1",
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"classnames": "^2.3.1",
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"prettier": "^2.5.1",
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"react": "^17.0.2",
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"react": "^17.0.2",
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"react-dom": "^17.0.2",
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"react-dom": "^17.0.2",
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"react-scripts": "5.0.0",
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"react-scripts": "5.0.0",
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@ -28,6 +27,7 @@
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"devDependencies": {
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"devDependencies": {
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"autoprefixer": "^10.4.2",
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"autoprefixer": "^10.4.2",
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"postcss": "^8.4.5",
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"postcss": "^8.4.5",
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"prettier": "^2.5.1",
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"tailwindcss": "^3.0.12"
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"tailwindcss": "^3.0.12"
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}
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}
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},
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},
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@ -12633,6 +12633,7 @@
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"version": "2.5.1",
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"version": "2.5.1",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.5.1.tgz",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.5.1.tgz",
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"integrity": "sha512-vBZcPRUR5MZJwoyi3ZoyQlc1rXeEck8KgeC9AwwOn+exuxLxq5toTRDTSaVrXHxelDMHy9zlicw8u66yxoSUFg==",
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"integrity": "sha512-vBZcPRUR5MZJwoyi3ZoyQlc1rXeEck8KgeC9AwwOn+exuxLxq5toTRDTSaVrXHxelDMHy9zlicw8u66yxoSUFg==",
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"dev": true,
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"bin": {
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"bin": {
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"prettier": "bin-prettier.js"
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"prettier": "bin-prettier.js"
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},
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},
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@ -24864,7 +24865,8 @@
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"prettier": {
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"prettier": {
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"version": "2.5.1",
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"version": "2.5.1",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.5.1.tgz",
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"resolved": "https://registry.npmjs.org/prettier/-/prettier-2.5.1.tgz",
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"integrity": "sha512-vBZcPRUR5MZJwoyi3ZoyQlc1rXeEck8KgeC9AwwOn+exuxLxq5toTRDTSaVrXHxelDMHy9zlicw8u66yxoSUFg=="
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"integrity": "sha512-vBZcPRUR5MZJwoyi3ZoyQlc1rXeEck8KgeC9AwwOn+exuxLxq5toTRDTSaVrXHxelDMHy9zlicw8u66yxoSUFg==",
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"dev": true
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},
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},
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"pretty-bytes": {
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"pretty-bytes": {
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"version": "5.6.0",
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"version": "5.6.0",
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19
src/App.tsx
19
src/App.tsx
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@ -9,7 +9,7 @@ import { InfoModal } from './components/modals/InfoModal'
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import { WinModal } from './components/modals/WinModal'
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import { WinModal } from './components/modals/WinModal'
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import { StatsModal } from './components/modals/StatsModal'
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import { StatsModal } from './components/modals/StatsModal'
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import { isWordInWordList, isWinningWord, solution } from './lib/words'
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import { isWordInWordList, isWinningWord, solution } from './lib/words'
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import { addEvent, loadStats } from './lib/stats'
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import { addStatsForCompletedGame, loadStats } from './lib/stats'
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import {
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import {
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loadGameStateFromLocalStorage,
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loadGameStateFromLocalStorage,
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saveGameStateToLocalStorage,
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saveGameStateToLocalStorage,
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@ -37,15 +37,12 @@ function App() {
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return loaded.guesses
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return loaded.guesses
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})
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})
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const [stats, setStats] = useState<number[]>(() => {
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const [stats, setStats] = useState(() => loadStats())
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const loaded = loadStats()
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return loaded
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})
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useEffect(() => {
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useEffect(() => {
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saveGameStateToLocalStorage({ guesses, solution })
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saveGameStateToLocalStorage({ guesses, solution })
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}, [guesses])
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}, [guesses])
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useEffect(() => {
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useEffect(() => {
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if (isGameWon) {
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if (isGameWon) {
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setIsWinModalOpen(true)
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setIsWinModalOpen(true)
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@ -69,7 +66,7 @@ function App() {
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setIsNotEnoughLetters(false)
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setIsNotEnoughLetters(false)
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}, 2000)
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}, 2000)
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}
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}
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if (!isWordInWordList(currentGuess)) {
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if (!isWordInWordList(currentGuess)) {
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setIsWordNotFoundAlertOpen(true)
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setIsWordNotFoundAlertOpen(true)
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return setTimeout(() => {
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return setTimeout(() => {
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@ -84,12 +81,12 @@ function App() {
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setCurrentGuess('')
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setCurrentGuess('')
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if (winningWord) {
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if (winningWord) {
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setStats(addEvent(stats, guesses.length))
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setStats(addStatsForCompletedGame(stats, guesses.length))
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return setIsGameWon(true)
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return setIsGameWon(true)
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}
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}
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if (guesses.length === 5) {
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if (guesses.length === 5) {
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setStats(addEvent(stats, guesses.length + 1))
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setStats(addStatsForCompletedGame(stats, guesses.length + 1))
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setIsGameLost(true)
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setIsGameLost(true)
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return setTimeout(() => {
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return setTimeout(() => {
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setIsGameLost(false)
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setIsGameLost(false)
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@ -148,7 +145,7 @@ function App() {
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<StatsModal
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<StatsModal
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isOpen={isStatsModalOpen}
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isOpen={isStatsModalOpen}
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handleClose={() => setIsStatsModalOpen(false)}
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handleClose={() => setIsStatsModalOpen(false)}
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stats={stats}
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gameStats={stats}
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/>
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/>
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<AboutModal
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<AboutModal
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isOpen={isAboutModalOpen}
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isOpen={isAboutModalOpen}
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@ -1,19 +0,0 @@
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import {Progress} from './progress'
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type Props = {
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data: number[]
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}
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export const Histogram = ({ data }: Props) => {
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const min = 10
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const max = Math.ceil(Math.max.apply(null, data)*1.2)
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return(
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<div className="columns-1 justify-left m-2 text-sm">
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{ data.map(( value, i ) => (
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<Progress key={i} index={i} size={min+100*value/max}
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label={String(value)} />
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))
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}
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</div>
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)
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}
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@ -1,23 +0,0 @@
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type Props = {
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index: number,
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size: number,
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label: string
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}
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export const Progress = ( {index, size, label}: Props ) => {
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return(
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<div className="flex justify-left m-1">
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<div className="items-center justify-center w-10%">{index+1}</div>
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<div className="bg-gray-200 rounded-full w-full ml-2">
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<div
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style={{ width: `${size}%`}}
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className="bg-blue-600 text-xs font-medium text-blue-100 text-center p-0.5
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rounded-l-full">{label}
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</div>
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</div>
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</div>
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)
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}
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@ -1,21 +1,17 @@
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import { Fragment } from 'react'
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import { Fragment } from 'react'
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import { Dialog, Transition } from '@headlessui/react'
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import { Dialog, Transition } from '@headlessui/react'
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import { XCircleIcon } from '@heroicons/react/outline'
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import { XCircleIcon } from '@heroicons/react/outline'
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import { trys, successRate, currentStreak, bestStreak } from '../../lib/stats'
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import { StatBar } from '../stats/StatBar'
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import { Histogram } from '../histogram/histogram'
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import { Histogram } from '../stats/Histogram'
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import { StatLine } from '../statline/statline'
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import { GameStats } from '../../lib/localStorage'
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type Props = {
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type Props = {
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isOpen: boolean
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isOpen: boolean
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handleClose: () => void
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handleClose: () => void
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stats: number[]
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gameStats: GameStats
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}
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}
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export const StatsModal = ({ isOpen, handleClose, stats }: Props) => {
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export const StatsModal = ({ isOpen, handleClose, gameStats }: Props) => {
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const labels = ["Total trys", "Success rate",
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"Current streak", "Best streak"]
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const values = [String(trys(stats)), String(successRate(stats))+'%',
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String(currentStreak(stats)), String(bestStreak(stats))]
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return (
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return (
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<Transition.Root show={isOpen} as={Fragment}>
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<Transition.Root show={isOpen} as={Fragment}>
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<Dialog
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<Dialog
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@ -52,13 +48,15 @@ export const StatsModal = ({ isOpen, handleClose, stats }: Props) => {
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leaveFrom="opacity-100 translate-y-0 sm:scale-100"
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leaveFrom="opacity-100 translate-y-0 sm:scale-100"
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leaveTo="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
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leaveTo="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
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>
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>
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<div className="inline-block align-bottom bg-white rounded-lg px-4
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<div
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className="inline-block align-bottom bg-white rounded-lg px-4
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pt-5 pb-4 text-left overflow-hidden shadow-xl transform
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pt-5 pb-4 text-left overflow-hidden shadow-xl transform
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transition-all sm:my-8 sm:align-middle sm:max-w-sm sm:w-full sm:p-6">
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transition-all sm:my-8 sm:align-middle sm:max-w-sm sm:w-full sm:p-6"
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>
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<div className="absolute right-4 top-4">
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<div className="absolute right-4 top-4">
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<XCircleIcon
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<XCircleIcon
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className="h-6 w-6 cursor-pointer"
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className="h-6 w-6 cursor-pointer"
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onClick={() => handleClose()}
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onClick={handleClose}
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/>
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/>
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</div>
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</div>
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<div>
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<div>
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@ -69,14 +67,11 @@ export const StatsModal = ({ isOpen, handleClose, stats }: Props) => {
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>
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>
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Statistics
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Statistics
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</Dialog.Title>
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</Dialog.Title>
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<StatLine labels={labels} values={values} />
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<StatBar gameStats={gameStats} />
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<Dialog.Title
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<h4 className="text-lg leading-6 font-medium text-gray-900">
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as="h3"
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Guess Distribution
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className="text-lg leading-6 font-medium text-gray-900"
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</h4>
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>
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<Histogram gameStats={gameStats} />
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Guess Distribution
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</Dialog.Title>
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<Histogram data={stats.slice(0,6)} />
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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type Props = {
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labels: string[]
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values: string[]
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}
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export const StatLine = ({labels, values}: Props) => {
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return (
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<div className="flex justify-center m-1">
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{values.map((value,i ) => (
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<div key={i} className="items-center justify-center m-1 w-1/4">
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<div className="text-3xl font-bold">{value} </div>
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<div className="text-sm">{labels[i]}</div>
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</div>
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))}
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</div>
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)
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}
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23
src/components/stats/Histogram.tsx
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23
src/components/stats/Histogram.tsx
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import { GameStats } from '../../lib/localStorage'
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import { Progress } from './Progress'
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type Props = {
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gameStats: GameStats
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}
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export const Histogram = ({ gameStats }: Props) => {
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const { totalGames, winDistribution } = gameStats
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return (
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<div className="columns-1 justify-left m-2 text-sm">
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{winDistribution.map((value, i) => (
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<Progress
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key={i}
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index={i}
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size={95 * (value / totalGames)}
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label={String(value)}
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/>
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))}
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</div>
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)
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}
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21
src/components/stats/Progress.tsx
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21
src/components/stats/Progress.tsx
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type Props = {
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index: number
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size: number
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label: string
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}
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export const Progress = ({ index, size, label }: Props) => {
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return (
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<div className="flex justify-left m-1">
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<div className="items-center justify-center w-2">{index + 1}</div>
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<div className="rounded-full w-full ml-2">
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<div
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style={{ width: `${5 + size}%` }}
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className="bg-blue-600 text-xs font-medium text-blue-100 text-center p-0.5 rounded-l-full"
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>
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{label}
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</div>
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</div>
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</div>
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)
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}
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31
src/components/stats/StatBar.tsx
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31
src/components/stats/StatBar.tsx
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import { GameStats } from '../../lib/localStorage'
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type Props = {
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gameStats: GameStats
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}
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const StatItem = ({
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label,
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value,
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}: {
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label: string
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|
value: string | number
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}) => {
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return (
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<div className="items-center justify-center m-1 w-1/4">
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<div className="text-3xl font-bold">{value}</div>
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<div className="text-xs">{label}</div>
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</div>
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)
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}
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export const StatBar = ({ gameStats }: Props) => {
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return (
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<div className="flex justify-center my-2">
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<StatItem label="Total tries" value={gameStats.totalGames} />
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<StatItem label="Success rate" value={`${gameStats.successRate}%`} />
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<StatItem label="Current streak" value={gameStats.currentStreak} />
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<StatItem label="Best streak" value={gameStats.bestStreak} />
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</div>
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)
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}
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@ -16,17 +16,20 @@ export const loadGameStateFromLocalStorage = () => {
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const gameStatKey = 'gameStats'
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const gameStatKey = 'gameStats'
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type StoredGameStats = {
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export type GameStats = {
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distribution: number[]
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winDistribution: number[]
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current: number
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gamesFailed: number
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best: number
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currentStreak: number
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bestStreak: number
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totalGames: number
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successRate: number
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}
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}
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export const saveStatsToLocalStorage = ( gameStats: StoredGameStats) => {
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export const saveStatsToLocalStorage = (gameStats: GameStats) => {
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localStorage.setItem(gameStatKey, JSON.stringify(gameStats))
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localStorage.setItem(gameStatKey, JSON.stringify(gameStats))
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}
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}
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|
|
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export const loadStatsFromLocalStorage = () => {
|
export const loadStatsFromLocalStorage = () => {
|
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const stats = localStorage.getItem(gameStatKey)
|
const stats = localStorage.getItem(gameStatKey)
|
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return stats ? (JSON.parse(stats) as StoredGameStats) : null
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return stats ? (JSON.parse(stats) as GameStats) : null
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}
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}
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@ -1,67 +1,56 @@
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/**
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|
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** An attempt at a statistics object and its interface
|
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**/
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|
|
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import {
|
import {
|
||||||
|
GameStats,
|
||||||
loadStatsFromLocalStorage,
|
loadStatsFromLocalStorage,
|
||||||
saveStatsToLocalStorage
|
saveStatsToLocalStorage,
|
||||||
} from './localStorage'
|
} from './localStorage'
|
||||||
|
|
||||||
// In stats array elements 0-5 are successes in 1-6 trys
|
// In stats array elements 0-5 are successes in 1-6 trys
|
||||||
// stats[6] is the number of failures
|
|
||||||
// stats[7] is the currentStreak
|
|
||||||
// stats[8] is the bestStreak
|
|
||||||
|
|
||||||
export const failures = (stats: number[] ) => { return stats[6] }
|
export const addStatsForCompletedGame = (
|
||||||
export const currentStreak = (stats: number[] ) => { return stats[7] }
|
gameStats: GameStats,
|
||||||
export const bestStreak = (stats: number[] ) => { return stats[8] }
|
count: number
|
||||||
|
) => {
|
||||||
|
// Count is number of incorrect guesses before end.
|
||||||
|
const stats = { ...gameStats }
|
||||||
|
|
||||||
export const addEvent = (stats: number[], count: number) => {
|
stats.totalGames += 1
|
||||||
// Count is number of incorrect guesses before end.
|
|
||||||
if(count < 0) { count = 0 } // Should not really need this
|
if (count > 5) {
|
||||||
if( count > 5 ){ // A fail situation
|
// A fail situation
|
||||||
stats[7] = 0 // End current streak
|
stats.currentStreak = 0
|
||||||
stats[6] += 1 // Increase number of fails
|
stats.gamesFailed += 1
|
||||||
} else {
|
} else {
|
||||||
stats[count] += 1 // Increase counters
|
stats.winDistribution[count] += 1
|
||||||
stats[7] += 1
|
stats.currentStreak += 1
|
||||||
if( bestStreak(stats) < currentStreak(stats) ){
|
|
||||||
stats[8] = currentStreak(stats)
|
if (stats.bestStreak < stats.currentStreak) {
|
||||||
|
stats.bestStreak = stats.currentStreak
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
saveStats(stats)
|
|
||||||
|
stats.successRate = getSuccessRate(stats)
|
||||||
|
|
||||||
|
saveStatsToLocalStorage(stats)
|
||||||
return stats
|
return stats
|
||||||
}
|
}
|
||||||
|
|
||||||
export const resetStats = () => {
|
const defaultStats: GameStats = {
|
||||||
return [0,0,0,0,0,0,0,0,0]
|
winDistribution: [0, 0, 0, 0, 0, 0],
|
||||||
}
|
gamesFailed: 0,
|
||||||
|
currentStreak: 0,
|
||||||
export const saveStats = (stats: number[]) => {
|
bestStreak: 0,
|
||||||
const distribution = stats.slice(0,7)
|
totalGames: 0,
|
||||||
const current = currentStreak(stats)
|
successRate: 0,
|
||||||
const best = bestStreak(stats)
|
|
||||||
saveStatsToLocalStorage({ distribution , current, best })
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export const loadStats = () => {
|
export const loadStats = () => {
|
||||||
const loaded = loadStatsFromLocalStorage()
|
return loadStatsFromLocalStorage() || defaultStats
|
||||||
var stats = resetStats()
|
|
||||||
if( loaded ){
|
|
||||||
stats = loaded.distribution
|
|
||||||
stats[7] = loaded.current
|
|
||||||
stats[8] = loaded.best
|
|
||||||
}
|
|
||||||
return ( stats )
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export const trys = (stats: number[] ) => {
|
const getSuccessRate = (gameStats: GameStats) => {
|
||||||
return(stats.slice(0,7).reduce((a,b) => a+b , 0 ))
|
const { totalGames, gamesFailed } = gameStats
|
||||||
|
|
||||||
|
return Math.round(
|
||||||
|
(100 * (totalGames - gamesFailed)) / Math.max(totalGames, 1)
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
export const successRate = (stats: number[] ) => {
|
|
||||||
return(Math.round((100*(trys(stats) - failures(stats)))/Math.max(trys(stats),1)))
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue