Logic and maths working need interface
This commit is contained in:
parent
d58fe922fc
commit
fc19abbdf4
4 changed files with 69 additions and 39 deletions
12
src/App.tsx
12
src/App.tsx
|
@ -9,7 +9,7 @@ import { InfoModal } from './components/modals/InfoModal'
|
|||
import { WinModal } from './components/modals/WinModal'
|
||||
import { StatsModal } from './components/modals/StatsModal'
|
||||
import { isWordInWordList, isWinningWord, solution } from './lib/words'
|
||||
import { addEvent } from './lib/stats'
|
||||
import { addEvent, loadStats } from './lib/stats'
|
||||
import {
|
||||
loadGameStateFromLocalStorage,
|
||||
saveGameStateToLocalStorage,
|
||||
|
@ -36,6 +36,11 @@ function App() {
|
|||
return loaded.guesses
|
||||
})
|
||||
|
||||
const [stats, setStats] = useState<number[]>(() => {
|
||||
const loaded = loadStats()
|
||||
return loaded
|
||||
})
|
||||
|
||||
useEffect(() => {
|
||||
saveGameStateToLocalStorage({ guesses, solution })
|
||||
}, [guesses])
|
||||
|
@ -71,12 +76,12 @@ function App() {
|
|||
setCurrentGuess('')
|
||||
|
||||
if (winningWord) {
|
||||
addEvent(guesses.length)
|
||||
setStats(addEvent(stats, guesses.length))
|
||||
return setIsGameWon(true)
|
||||
}
|
||||
|
||||
if (guesses.length === 5) {
|
||||
addEvent(guesses.length + 1)
|
||||
setStats(addEvent(stats, guesses.length + 1))
|
||||
setIsGameLost(true)
|
||||
return setTimeout(() => {
|
||||
setIsGameLost(false)
|
||||
|
@ -134,6 +139,7 @@ function App() {
|
|||
<StatsModal
|
||||
isOpen={isStatsModalOpen}
|
||||
handleClose={() => setIsStatsModalOpen(false)}
|
||||
stats={stats}
|
||||
/>
|
||||
<AboutModal
|
||||
isOpen={isAboutModalOpen}
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
import { Fragment } from 'react'
|
||||
import { Dialog, Transition } from '@headlessui/react'
|
||||
import { XCircleIcon } from '@heroicons/react/outline'
|
||||
import { trysStat, successRateStat, bestStreakStat, currentStreakStat } from '../../lib/stats'
|
||||
import { trys, successRate, currentStreak, bestStreak } from '../../lib/stats'
|
||||
|
||||
type Props = {
|
||||
isOpen: boolean
|
||||
handleClose: () => void
|
||||
stats: number[]
|
||||
}
|
||||
|
||||
export const StatsModal = ({ isOpen, handleClose }: Props) => {
|
||||
export const StatsModal = ({ isOpen, handleClose, stats }: Props) => {
|
||||
return (
|
||||
<Transition.Root show={isOpen} as={Fragment}>
|
||||
<Dialog
|
||||
|
@ -63,10 +64,22 @@ export const StatsModal = ({ isOpen, handleClose }: Props) => {
|
|||
Statistics
|
||||
</Dialog.Title>
|
||||
<div className="mt-2">
|
||||
<p>trys = {trysStat}</p>
|
||||
<p>success rate = {successRateStat}</p>
|
||||
<p>Best streak is {bestStreakStat} currently {currentStreakStat}</p>
|
||||
<p>trys = {String(trys(stats))}</p>
|
||||
<p>success rate = {String(successRate(stats))}%</p>
|
||||
<p>Best streak is {String(bestStreak(stats))} currently {String(currentStreak(stats))}</p>
|
||||
</div>
|
||||
<Dialog.Title
|
||||
as="h3"
|
||||
className="text-lg leading-6 font-medium text-gray-900"
|
||||
>
|
||||
Distribution
|
||||
</Dialog.Title>
|
||||
<p>1 {String(stats[0])}</p>
|
||||
<p>2 {String(stats[1])}</p>
|
||||
<p>3 {String(stats[2])}</p>
|
||||
<p>4 {String(stats[3])}</p>
|
||||
<p>5 {String(stats[4])}</p>
|
||||
<p>6 {String(stats[5])}</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -17,9 +17,9 @@ export const loadGameStateFromLocalStorage = () => {
|
|||
const gameStatKey = 'gameStats'
|
||||
|
||||
type StoredGameStats = {
|
||||
data: number[]
|
||||
bestStreak: number
|
||||
currentStreak: number
|
||||
distribution: number[]
|
||||
current: number
|
||||
best: number
|
||||
}
|
||||
|
||||
export const saveStatsToLocalStorage = ( gameStats: StoredGameStats) => {
|
||||
|
|
|
@ -7,50 +7,61 @@ import {
|
|||
saveStatsToLocalStorage
|
||||
} from './localStorage'
|
||||
|
||||
var bestStreak: number = 0
|
||||
var currentStreak: number = 0
|
||||
var data: number[] = [0,0,0,0,0,0,0] // Persistent data
|
||||
// In stats array elements 0-5 are successes in 1-6 trys
|
||||
// stats[6] is the number of failures
|
||||
// stats[7] is the currentStreak
|
||||
// stats[8] is the bestStreak
|
||||
|
||||
export const addEvent = (count: number) => {
|
||||
// Count is number of incorrect guesses before end.
|
||||
if(count < 0) { count = 0 } // Should not really need this
|
||||
if( count > 5 ){ // A fail situation
|
||||
currentStreak = 0 // End current streak
|
||||
data[6] += 1 // Increase number of fails
|
||||
export const failures = (stats: number[] ) => { return stats[6] }
|
||||
export const currentStreak = (stats: number[] ) => { return stats[7] }
|
||||
export const bestStreak = (stats: number[] ) => { return stats[8] }
|
||||
|
||||
export const addEvent = (stats: number[], count: number) => {
|
||||
// Count is number of incorrect guesses before end.
|
||||
if(count < 0) { count = 0 } // Should not really need this
|
||||
if( count > 5 ){ // A fail situation
|
||||
stats[7] = 0 // End current streak
|
||||
stats[6] += 1 // Increase number of fails
|
||||
} else {
|
||||
data[count] += 1 // Increase counters
|
||||
currentStreak += 1
|
||||
if( bestStreak < currentStreak ){
|
||||
bestStreak = currentStreak
|
||||
stats[count] += 1 // Increase counters
|
||||
stats[7] += 1
|
||||
if( bestStreak(stats) < currentStreak(stats) ){
|
||||
stats[8] = currentStreak(stats)
|
||||
}
|
||||
}
|
||||
saveStats()
|
||||
saveStats(stats)
|
||||
return stats
|
||||
}
|
||||
|
||||
export const resetStats = () => {
|
||||
currentStreak = 0
|
||||
bestStreak = 0
|
||||
data = [0,0,0,0,0,0,0]
|
||||
return [0,0,0,0,0,0,0,0,0]
|
||||
}
|
||||
|
||||
export const saveStats = () => {
|
||||
saveStatsToLocalStorage({ data, bestStreak, currentStreak })
|
||||
export const saveStats = (stats: number[]) => {
|
||||
const distribution = stats.slice(0,7)
|
||||
const current = currentStreak(stats)
|
||||
const best = bestStreak(stats)
|
||||
saveStatsToLocalStorage({ distribution , current, best })
|
||||
}
|
||||
|
||||
export const loadStats = () => {
|
||||
const loaded = loadStatsFromLocalStorage()
|
||||
resetStats()
|
||||
var stats = resetStats()
|
||||
if( loaded ){
|
||||
data = loaded.data
|
||||
bestStreak = loaded.bestStreak
|
||||
currentStreak = loaded.currentStreak
|
||||
stats = loaded.distribution
|
||||
stats[7] = loaded.current
|
||||
stats[8] = loaded.best
|
||||
}
|
||||
return ( stats )
|
||||
}
|
||||
|
||||
export const trys = (stats: number[] ) => {
|
||||
return(stats.slice(0,7).reduce((a,b) => a+b , 0 ))
|
||||
}
|
||||
|
||||
export const successRate = (stats: number[] ) => {
|
||||
return(Math.round((100*(trys(stats) - failures(stats)))/Math.max(trys(stats),1)))
|
||||
}
|
||||
|
||||
const trys = data.reduce((a,b) => a+b , 0 )
|
||||
|
||||
export const trysStat = String(trys)
|
||||
export const successRateStat = String(Math.round((100*(trys - data[6])/Math.max(trys,1))))+"%"
|
||||
export const bestStreakStat = String(bestStreak)
|
||||
export const currentStreakStat = String(currentStreak)
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue