honigle/src/App.tsx
2022-02-01 04:40:58 -05:00

219 lines
6.4 KiB
TypeScript

import {
InformationCircleIcon,
ChartBarIcon,
SunIcon,
} from '@heroicons/react/outline'
import { useState, useEffect } from 'react'
import { Alert } from './components/alerts/Alert'
import { Grid } from './components/grid/Grid'
import { Keyboard } from './components/keyboard/Keyboard'
import { AboutModal } from './components/modals/AboutModal'
import { InfoModal } from './components/modals/InfoModal'
import { StatsModal } from './components/modals/StatsModal'
import {
GAME_TITLE,
WIN_MESSAGES,
GAME_COPIED_MESSAGE,
ABOUT_GAME_MESSAGE,
NOT_ENOUGH_LETTERS_MESSAGE,
WORD_NOT_FOUND_MESSAGE,
CORRECT_WORD_MESSAGE,
} from './constants/strings'
import { isWordInWordList, isWinningWord, solution } from './lib/words'
import { addStatsForCompletedGame, loadStats } from './lib/stats'
import {
loadGameStateFromLocalStorage,
saveGameStateToLocalStorage,
} from './lib/localStorage'
import './App.css'
const ALERT_TIME_MS = 2000
function App() {
const prefersDarkMode = window.matchMedia(
'(prefers-color-scheme: dark)'
).matches
const [currentGuess, setCurrentGuess] = useState('')
const [isGameWon, setIsGameWon] = useState(false)
const [isInfoModalOpen, setIsInfoModalOpen] = useState(false)
const [isAboutModalOpen, setIsAboutModalOpen] = useState(false)
const [isNotEnoughLetters, setIsNotEnoughLetters] = useState(false)
const [isStatsModalOpen, setIsStatsModalOpen] = useState(false)
const [isWordNotFoundAlertOpen, setIsWordNotFoundAlertOpen] = useState(false)
const [isGameLost, setIsGameLost] = useState(false)
const [isDarkMode, setIsDarkMode] = useState(
localStorage.getItem('theme')
? localStorage.getItem('theme') === 'dark'
: prefersDarkMode
? true
: false
)
const [successAlert, setSuccessAlert] = useState('')
const [guesses, setGuesses] = useState<string[]>(() => {
const loaded = loadGameStateFromLocalStorage()
if (loaded?.solution !== solution) {
return []
}
const gameWasWon = loaded.guesses.includes(solution)
if (gameWasWon) {
setIsGameWon(true)
}
if (loaded.guesses.length === 6 && !gameWasWon) {
setIsGameLost(true)
}
return loaded.guesses
})
const [stats, setStats] = useState(() => loadStats())
useEffect(() => {
if (isDarkMode) {
document.documentElement.classList.add('dark')
} else {
document.documentElement.classList.remove('dark')
}
}, [isDarkMode])
const handleDarkMode = (isDark: boolean) => {
setIsDarkMode(isDark)
localStorage.setItem('theme', isDark ? 'dark' : 'light')
}
useEffect(() => {
saveGameStateToLocalStorage({ guesses, solution })
}, [guesses])
useEffect(() => {
if (isGameWon) {
setSuccessAlert(
WIN_MESSAGES[Math.floor(Math.random() * WIN_MESSAGES.length)]
)
setTimeout(() => {
setSuccessAlert('')
setIsStatsModalOpen(true)
}, ALERT_TIME_MS)
}
if (isGameLost) {
setTimeout(() => {
setIsStatsModalOpen(true)
}, ALERT_TIME_MS)
}
}, [isGameWon, isGameLost])
const onChar = (value: string) => {
if (currentGuess.length < 5 && guesses.length < 6 && !isGameWon) {
setCurrentGuess(`${currentGuess}${value}`)
}
}
const onDelete = () => {
setCurrentGuess(currentGuess.slice(0, -1))
}
const onEnter = () => {
if (isGameWon || isGameLost) {
return
}
if (!(currentGuess.length === 5)) {
setIsNotEnoughLetters(true)
return setTimeout(() => {
setIsNotEnoughLetters(false)
}, ALERT_TIME_MS)
}
if (!isWordInWordList(currentGuess)) {
setIsWordNotFoundAlertOpen(true)
return setTimeout(() => {
setIsWordNotFoundAlertOpen(false)
}, ALERT_TIME_MS)
}
const winningWord = isWinningWord(currentGuess)
if (currentGuess.length === 5 && guesses.length < 6 && !isGameWon) {
setGuesses([...guesses, currentGuess])
setCurrentGuess('')
if (winningWord) {
setStats(addStatsForCompletedGame(stats, guesses.length))
return setIsGameWon(true)
}
if (guesses.length === 5) {
setStats(addStatsForCompletedGame(stats, guesses.length + 1))
setIsGameLost(true)
}
}
}
return (
<div className="py-8 max-w-7xl mx-auto sm:px-6 lg:px-8">
<div className="flex w-80 mx-auto items-center mb-8 mt-12">
<h1 className="text-xl grow font-bold dark:text-white">{GAME_TITLE}</h1>
<SunIcon
className="h-6 w-6 cursor-pointer dark:stroke-white"
onClick={() => handleDarkMode(!isDarkMode)}
/>
<InformationCircleIcon
className="h-6 w-6 cursor-pointer dark:stroke-white"
onClick={() => setIsInfoModalOpen(true)}
/>
<ChartBarIcon
className="h-6 w-6 cursor-pointer dark:stroke-white"
onClick={() => setIsStatsModalOpen(true)}
/>
</div>
<Grid guesses={guesses} currentGuess={currentGuess} />
<Keyboard
onChar={onChar}
onDelete={onDelete}
onEnter={onEnter}
guesses={guesses}
/>
<InfoModal
isOpen={isInfoModalOpen}
handleClose={() => setIsInfoModalOpen(false)}
/>
<StatsModal
isOpen={isStatsModalOpen}
handleClose={() => setIsStatsModalOpen(false)}
guesses={guesses}
gameStats={stats}
isGameLost={isGameLost}
isGameWon={isGameWon}
handleShare={() => {
setSuccessAlert(GAME_COPIED_MESSAGE)
return setTimeout(() => setSuccessAlert(''), ALERT_TIME_MS)
}}
/>
<AboutModal
isOpen={isAboutModalOpen}
handleClose={() => setIsAboutModalOpen(false)}
/>
<button
type="button"
className="mx-auto mt-8 flex items-center px-2.5 py-1.5 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 select-none"
onClick={() => setIsAboutModalOpen(true)}
>
{ABOUT_GAME_MESSAGE}
</button>
<Alert message={NOT_ENOUGH_LETTERS_MESSAGE} isOpen={isNotEnoughLetters} />
<Alert
message={WORD_NOT_FOUND_MESSAGE}
isOpen={isWordNotFoundAlertOpen}
/>
<Alert message={CORRECT_WORD_MESSAGE(solution)} isOpen={isGameLost} />
<Alert
message={successAlert}
isOpen={successAlert !== ''}
variant="success"
/>
</div>
)
}
export default App