219 lines
6.4 KiB
TypeScript
219 lines
6.4 KiB
TypeScript
import {
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InformationCircleIcon,
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ChartBarIcon,
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SunIcon,
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} from '@heroicons/react/outline'
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import { useState, useEffect } from 'react'
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import { Alert } from './components/alerts/Alert'
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import { Grid } from './components/grid/Grid'
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import { Keyboard } from './components/keyboard/Keyboard'
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import { AboutModal } from './components/modals/AboutModal'
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import { InfoModal } from './components/modals/InfoModal'
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import { StatsModal } from './components/modals/StatsModal'
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import {
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GAME_TITLE,
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WIN_MESSAGES,
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GAME_COPIED_MESSAGE,
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ABOUT_GAME_MESSAGE,
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NOT_ENOUGH_LETTERS_MESSAGE,
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WORD_NOT_FOUND_MESSAGE,
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CORRECT_WORD_MESSAGE,
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} from './constants/strings'
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import { isWordInWordList, isWinningWord, solution } from './lib/words'
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import { addStatsForCompletedGame, loadStats } from './lib/stats'
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import {
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loadGameStateFromLocalStorage,
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saveGameStateToLocalStorage,
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} from './lib/localStorage'
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import './App.css'
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const ALERT_TIME_MS = 2000
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function App() {
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const prefersDarkMode = window.matchMedia(
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'(prefers-color-scheme: dark)'
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).matches
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const [currentGuess, setCurrentGuess] = useState('')
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const [isGameWon, setIsGameWon] = useState(false)
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const [isInfoModalOpen, setIsInfoModalOpen] = useState(false)
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const [isAboutModalOpen, setIsAboutModalOpen] = useState(false)
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const [isNotEnoughLetters, setIsNotEnoughLetters] = useState(false)
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const [isStatsModalOpen, setIsStatsModalOpen] = useState(false)
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const [isWordNotFoundAlertOpen, setIsWordNotFoundAlertOpen] = useState(false)
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const [isGameLost, setIsGameLost] = useState(false)
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const [isDarkMode, setIsDarkMode] = useState(
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localStorage.getItem('theme')
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? localStorage.getItem('theme') === 'dark'
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: prefersDarkMode
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? true
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: false
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)
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const [successAlert, setSuccessAlert] = useState('')
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const [guesses, setGuesses] = useState<string[]>(() => {
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const loaded = loadGameStateFromLocalStorage()
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if (loaded?.solution !== solution) {
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return []
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}
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const gameWasWon = loaded.guesses.includes(solution)
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if (gameWasWon) {
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setIsGameWon(true)
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}
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if (loaded.guesses.length === 6 && !gameWasWon) {
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setIsGameLost(true)
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}
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return loaded.guesses
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})
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const [stats, setStats] = useState(() => loadStats())
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useEffect(() => {
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if (isDarkMode) {
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document.documentElement.classList.add('dark')
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} else {
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document.documentElement.classList.remove('dark')
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}
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}, [isDarkMode])
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const handleDarkMode = (isDark: boolean) => {
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setIsDarkMode(isDark)
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localStorage.setItem('theme', isDark ? 'dark' : 'light')
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}
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useEffect(() => {
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saveGameStateToLocalStorage({ guesses, solution })
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}, [guesses])
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useEffect(() => {
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if (isGameWon) {
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setSuccessAlert(
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WIN_MESSAGES[Math.floor(Math.random() * WIN_MESSAGES.length)]
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)
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setTimeout(() => {
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setSuccessAlert('')
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setIsStatsModalOpen(true)
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}, ALERT_TIME_MS)
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}
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if (isGameLost) {
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setTimeout(() => {
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setIsStatsModalOpen(true)
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}, ALERT_TIME_MS)
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}
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}, [isGameWon, isGameLost])
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const onChar = (value: string) => {
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if (currentGuess.length < 5 && guesses.length < 6 && !isGameWon) {
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setCurrentGuess(`${currentGuess}${value}`)
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}
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}
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const onDelete = () => {
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setCurrentGuess(currentGuess.slice(0, -1))
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}
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const onEnter = () => {
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if (isGameWon || isGameLost) {
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return
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}
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if (!(currentGuess.length === 5)) {
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setIsNotEnoughLetters(true)
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return setTimeout(() => {
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setIsNotEnoughLetters(false)
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}, ALERT_TIME_MS)
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}
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if (!isWordInWordList(currentGuess)) {
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setIsWordNotFoundAlertOpen(true)
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return setTimeout(() => {
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setIsWordNotFoundAlertOpen(false)
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}, ALERT_TIME_MS)
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}
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const winningWord = isWinningWord(currentGuess)
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if (currentGuess.length === 5 && guesses.length < 6 && !isGameWon) {
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setGuesses([...guesses, currentGuess])
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setCurrentGuess('')
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if (winningWord) {
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setStats(addStatsForCompletedGame(stats, guesses.length))
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return setIsGameWon(true)
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}
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if (guesses.length === 5) {
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setStats(addStatsForCompletedGame(stats, guesses.length + 1))
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setIsGameLost(true)
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}
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}
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}
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return (
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<div className="py-8 max-w-7xl mx-auto sm:px-6 lg:px-8">
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<div className="flex w-80 mx-auto items-center mb-8 mt-12">
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<h1 className="text-xl grow font-bold dark:text-white">{GAME_TITLE}</h1>
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<SunIcon
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className="h-6 w-6 cursor-pointer dark:stroke-white"
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onClick={() => handleDarkMode(!isDarkMode)}
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/>
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<InformationCircleIcon
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className="h-6 w-6 cursor-pointer dark:stroke-white"
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onClick={() => setIsInfoModalOpen(true)}
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/>
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<ChartBarIcon
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className="h-6 w-6 cursor-pointer dark:stroke-white"
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onClick={() => setIsStatsModalOpen(true)}
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/>
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</div>
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<Grid guesses={guesses} currentGuess={currentGuess} />
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<Keyboard
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onChar={onChar}
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onDelete={onDelete}
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onEnter={onEnter}
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guesses={guesses}
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/>
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<InfoModal
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isOpen={isInfoModalOpen}
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handleClose={() => setIsInfoModalOpen(false)}
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/>
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<StatsModal
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isOpen={isStatsModalOpen}
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handleClose={() => setIsStatsModalOpen(false)}
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guesses={guesses}
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gameStats={stats}
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isGameLost={isGameLost}
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isGameWon={isGameWon}
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handleShare={() => {
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setSuccessAlert(GAME_COPIED_MESSAGE)
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return setTimeout(() => setSuccessAlert(''), ALERT_TIME_MS)
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}}
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/>
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<AboutModal
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isOpen={isAboutModalOpen}
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handleClose={() => setIsAboutModalOpen(false)}
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/>
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<button
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type="button"
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className="mx-auto mt-8 flex items-center px-2.5 py-1.5 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 select-none"
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onClick={() => setIsAboutModalOpen(true)}
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>
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{ABOUT_GAME_MESSAGE}
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</button>
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<Alert message={NOT_ENOUGH_LETTERS_MESSAGE} isOpen={isNotEnoughLetters} />
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<Alert
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message={WORD_NOT_FOUND_MESSAGE}
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isOpen={isWordNotFoundAlertOpen}
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/>
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<Alert message={CORRECT_WORD_MESSAGE(solution)} isOpen={isGameLost} />
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<Alert
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message={successAlert}
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isOpen={successAlert !== ''}
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variant="success"
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/>
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</div>
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)
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}
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export default App
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