syng/Protocol.md

7.9 KiB

Protocol

This document describes the workflows of the software.

Preliminaries

  • Song: A reference to the file containing the audio and video. Can be separated into two files (e.g. mp3+cdg) or a link (e.g. a YouTube link)
  • Source: A collection of songs, that can be searched and played back from. (e.g. a folder, a s3 storage or YouTube)
  • Performer: The person(s) doing the actual singing
  • Entry: A song together with a performer
  • Queue: A list of entries. Once the first entry is completely played back, the next entry is played.
  • Waiting Room: A list of entries. To limit one performer filling the entire queue, a waiting room can be configured. If so, each performer can only have one entry in the queue. Each additional entry is put in the waiting room. Once the last entry of a performer left the queue, the first entry of that performer in the waiting room is added at the end of the queue.
  • Recents: A list of entries. Once an entry successfully leaves the queue, it is added to the recents.
  • Playback client: Part of the software, that does the actual playback, usually hooked to a video output device like a monitor or a projector. This needs to have access to the configured sources.
  • Web client: User facing part of the software. Used to search and add entries to the queue. Has an admin view to manipulate the queue and the waiting room.
  • Room: One specific karaoke event, consisting of one queue, one recents, up to one waiting room, one playback client and several web clients. It has an identifier and a secret, used to authenticate as an admin.
  • Server: Manages all rooms.

We will use the abbreviations P, W, and S when talking about the playback client, web client and the server.

Communication usually happens between P ↔ S and W ↔ S and as messages on top of web sockets, using socket.io.

Entry

Entries are regularly sent between all participants and are encoded in JSON as follows:

Key Type Description Optional
ident str Identifier for the entry in its given source. E.g. a file name or a YouTube Link No
source str Name of the source (files, s3, youtube, etc.) No
duration int Duration of the song No
title str Name of the song No
artist str Artist of the original song No
album str Name of the collection this song belongs to No
uuid str A UUID for this entry Yes (generated automatically if omitted)

Client Config

A client config specifies the knowlege the server has of a specific playback client.

Key Type Description Optional Default
server str URL of the server Yes https://localhost:8080
room str Identifier of the room the client wants to connect to Yes Generated by the server
secret str The secret for the room No
preview_duration int Time between songs, where a preview is shown for the next song Yes 3
last_song int Unix timestamp of the last song allowed to be played Yes None
waiting_room_policy str forced if waiting room is forced, optional if performers are given the choice, None if deactivated Yes None

Workflow

Connect P ↔ S

When a playback client connects to a server, it can provide a room identifier and a room secret. If none are given, the server will generate both and send them to the client. If the server does not know a room with that identifier, a new room is created with the given secret. The client sends its initial configuration to the server (including an initial possible empty queue, waiting room and recent list), and the configuration of each configured source. If the server has already registered a room with the given identifier, if the secret is the same, the connection to the new playback client is stored and the old connection is forgotten. The server-side config is updated with the values of the new client.

The following messages are exchanged during connection:

  • Direction: P -> S, Message: connect, Parameters None Socket.io connect
Communication Message Params Notes
P → S connect -- Socket.io connect
S → P connect -- Socket.io connect
P → S register-client { queue: list[Entry], waiting_room: list[Entry], recents: list[Entry], config: Config } The playback client can push an initial queue, waiting_room and recents to the server.
S -> P client-registered { success: bool, room: str } sucess is true if requested room is not in use or secrets match, otherwise false. The server confirms the room name, if it was requested in register-client, otherwise a new room name is returned
S -> P state { queue: list[Entry], waiting_room: list[Entry], recents: list[Entry], config: Config} The server returns